Alpha Version 6


My big push to get ready for the beta release. The flight model feels great and with the time I spent on the boring stuff (saving/loading/settings) I have a solid foundation to continue and expand.

- Full damage model that takes vulnerable components into account. Control responsiveness and lift is degraded as you take damage. Once you reach a severe level of damage, random engine failures are likely and will further complicate your flight plan.

- Flight model improvements: Reduced a lot of the arcade-style response curves and removed some "helper" physics. The helicopter now feels weighty and doesn't just go where you want with no effort. I think it's still a great arcade-y feel, but it's slower now.

- Behind the scenes: Expanded menus that save/load user settings.

- Control Improvements: Use a gamepad now (check the menus for the control scheme). Only the keyboard inputs can be remapped as of now.

- World creation: With Terrain3D, I will be able to make a bigger and more impressive map with much less effort in preparation for the beta.

Files

RotorSim Alpha 6.0.zip 66 MB
Feb 19, 2024
RotorSim Alpha 6.0 Linux.zip 66 MB
Feb 19, 2024

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