Alpha Version 6
My big push to get ready for the beta release. The flight model feels great and with the time I spent on the boring stuff (saving/loading/settings) I have a solid foundation to continue and expand.
- Full damage model that takes vulnerable components into account. Control responsiveness and lift is degraded as you take damage. Once you reach a severe level of damage, random engine failures are likely and will further complicate your flight plan.
- Flight model improvements: Reduced a lot of the arcade-style response curves and removed some "helper" physics. The helicopter now feels weighty and doesn't just go where you want with no effort. I think it's still a great arcade-y feel, but it's slower now.
- Behind the scenes: Expanded menus that save/load user settings.
- Control Improvements: Use a gamepad now (check the menus for the control scheme). Only the keyboard inputs can be remapped as of now.
- World creation: With Terrain3D, I will be able to make a bigger and more impressive map with much less effort in preparation for the beta.
Files
Get RotorSim: Helicopter Simulator
RotorSim: Helicopter Simulator
Retro Helicopter Simulator
Status | In development |
Author | Immaculate Lift Studio |
Genre | Simulation |
Tags | 3D, Flight, flight-simulator, Flying, Godot, helicopter, Open World, PSX (PlayStation) |
Languages | English |
More posts
- Minor update 0.9.1.218 days ago
- Minor Update20 days ago
- Version 0.9.1 Release25 days ago
- Version 0.9.0 Release50 days ago
- 0.8.4 Hotfix67 days ago
- 0.8.4 Update - Cargo Ops and Story Expansion75 days ago
- 0.8.3 - Mission System and Rescue OpsSep 05, 2024
- Reactive World Update!Aug 11, 2024
- RotorSim Beta ReleaseAug 02, 2024
- Alpha 8 - Major UpdateJun 14, 2024
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