Version 0.9.2 Update
RotorSim: Helicopter Simulator » Devlog
0.9.2 Update - This minor update includes 14 commits and 37 additions/fixes. This is hopefully the last early release before 1.0, barring any major issues happening as I continue to tie up the loose ends. Thank you for your patience and understanding!
FEATURE UPDATES
- High Resolution support: 2D and 3D visuals now scale to 4K and there is support for ultrawide monitors.
GENERAL AND VISUAL UPDATES
- Removed the rotor blades' raycast-based collision detection in favor of a more performant method (area3ds and some simple vector math)
- Optimized collisions and LODs for trees within the world
- Replaced generated dithering with a blue noise image pattern, which leads to better performance, removes high resolution artifacts, and more consistency across all screen sizes
- Increased collision boundaries for the cargo hook, cargo boxes, and rescuable citizens. It should now be easier to conduct gantry operations and pick up people
- There is now a "Helicopter Full" message that appears when you can no longer pick up additional citizens
- Citizens across the world now share an audio source and more aggressively cull their processing at large distances
- Lowered the brightness of several citizens
- Further optimized resource management to reduce file sizes and improve loading times
- Menu sounds were switched out for some more pleasant sounds
- All audio files converted to OGG, which saves a significant amount of space
- Loading screens show a bit more information and now require a key press to complete the sequence
- Aligned preset graphic settings to be more in line with common sense
- Studio and game branding has been finalized by the very talented Mykaela Nguyen-Daley (see main menu credits for portfolio link)
- Updated credit text to feature some cool people who helped me a lot (esklarski and The Rainbow Unicorn Cat)
BUG FIXES
- Fixed HUD elements sometimes freezing
- Hid the map position marker until it's correctly aligned on startup
- Boundary limits now stop being applied once the player travels back into world boundaries
- Crashing after a mission completion should no longer crash the game
- Crashing in the tutorial no longer crashes the game
- Ending cutscene should trigger more reliably
- NPC planes will now properly scale their speed based on the weather
- Removed screen flickering on mission reset or player death
- Campaign completion now properly resets the map progress
KNOWN ISSUES
- Players that have high refresh monitors will encounter physics-related stutters at higher FPS, so there is a hard limit of 60 to prevent issues until I figure out how to fix it
- Control rebinding menu isn't usable with a controller
- There's a *teeny* chance the game will crash in the tutorial when you pick up a passenger. Not sure why but I'm looking into it
- In the tutorial map, the control overlay doesn't scale to ultrawide yet.
Files
RotorSim 0.9.2.zip 456 MB
16 days ago
RotorSim 0.9.2 Linux.zip 451 MB
16 days ago
Get RotorSim: Helicopter Simulator
RotorSim: Helicopter Simulator
Retro Style Helicopter Simulator
Status | In development |
Author | Immaculate Lift Studio |
Genre | Simulation |
Tags | 3D, Flight, flight-simulator, Flying, Godot, helicopter, Open World, PSX (PlayStation) |
Languages | English |
More posts
- Minor update 0.9.1.286 days ago
- Minor Update87 days ago
- Version 0.9.1 Release93 days ago
- Version 0.9.0 ReleaseOct 26, 2024
- 0.8.4 HotfixOct 09, 2024
- 0.8.4 Update - Cargo Ops and Story ExpansionOct 01, 2024
- 0.8.3 - Mission System and Rescue OpsSep 05, 2024
- Reactive World Update!Aug 11, 2024
- RotorSim Beta ReleaseAug 02, 2024
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