TerrainCrafter for Godot
A downloadable asset pack
This is a procedural terrain generator that emphasizes ease of use and performance. It will create an infinite landscape around the player ship that will continue for as long as you keep flying, with the only limits being floating point errors from traveling too far away from the origin. Features include:
- Noise-based terrain generation, configurable in editor
- Chunk management that loads/unloads based on player position
- Collisions that are loaded and unloaded with each chunk
- LOD system that switches mesh and collision complexity based on distance
- Customizable terrain shader with 3 texture layers to blend together
- Water shader as a plane mesh that follows the player
- Fun little ship controller with ground effect (air cushion) that can land and zip around
Status | Released |
Category | Assets |
Author | Immaculate Lift Studio |
Tags | Godot, plugin, Procedural Generation, terrain |
Download
Download
terraincrafter v1.1.0.zip 14 MB
Install instructions
Place a copy of the "terraincrafter" folder in your res://addons folder in your project. Go to Project Settings and enable the plugin. Be sure to check the readme for a setup guide.
Development log
- V1.1.0 Release - MultithreadingJul 29, 2024
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