PSX Style Water Surface
A downloadable asset pack
This is a water surface shader for Godot 4 that I am using in my helicopter project. I wanted to make a simple water shader that blended two textures and had vertex displacement, and could also pixelate the texture for a more old-school look. Features include:
- 2-layer customizable textures (current is a royalty-free placeholder) that can move in different directions and have adjustable blending levels
- Vertex-based wave displacement based on Godot's fastnoiselite
- Control the level of pixelation in each texture
- Opacity and edge foam is customizable
I have tested this in small maps (100×100) as well as large maps (6000×6000) with no issues.
Remember if you scale up the size, you will need to subdivide the mesh AND raise the UV scaling for all textures.
Status | Released |
Category | Assets |
Author | Immaculate Lift Studio |
Tags | 3D, Godot, ocean, PSX (PlayStation), Shaders, water |
Download
Download
PSX-Ocean-Surface.zip 3.4 MB
Install instructions
Download and unzip, then import in the Godot Project Manager
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