Hi there! I don't know, I've only used it with single-camera setups. However, I would think that as long as each camera has it's own quad with the shader to "see" through, there shouldn't be an issue.
If it doesn't work, please go to my Github and open an issue. I'll see what I can do to help!
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Hi
Can this be used on scenes that have multiple fixed camera angles?
Hi there! I don't know, I've only used it with single-camera setups. However, I would think that as long as each camera has it's own quad with the shader to "see" through, there shouldn't be an issue.
If it doesn't work, please go to my Github and open an issue. I'll see what I can do to help!
Génial
Thank you!