Hi there! There's no way I'm aware of to alter my shader's fog so you can see the skybox. However, if you're using Godot 4.3 or newer, I highly recommend using the engine's fog instead of mine! You can use my shader's color/dithering effects alongside it for whatever look you'd like. That's what I'm doing in my own projects. I'm happy to help you out if you need.
Good luck! I believe the setting in Godot's Environment node (within the distance fog section) is "Sky Affect", with which a value of 1.0 will obscure the sky, and 0.0 will result in the sky completely ignoring the fog.
Hi there! I don't know, I've only used it with single-camera setups. However, I would think that as long as each camera has it's own quad with the shader to "see" through, there shouldn't be an issue.
If it doesn't work, please go to my Github and open an issue. I'll see what I can do to help!
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Hey! love the look of your shader! However I was wondering if you know how I can have this shader ignore the WorldEnvironment/skybox?
I've been struggling to make it so that I can see the Sky through the Fog.
Hi there! There's no way I'm aware of to alter my shader's fog so you can see the skybox. However, if you're using Godot 4.3 or newer, I highly recommend using the engine's fog instead of mine! You can use my shader's color/dithering effects alongside it for whatever look you'd like. That's what I'm doing in my own projects. I'm happy to help you out if you need.
Thank you for the reply! I'll try that then!
Good luck! I believe the setting in Godot's Environment node (within the distance fog section) is "Sky Affect", with which a value of 1.0 will obscure the sky, and 0.0 will result in the sky completely ignoring the fog.
That was exactly it! It didn't behave exactly as i want out of the box, but I'll be able to tweak it in code!
Hi
Can this be used on scenes that have multiple fixed camera angles?
Hi there! I don't know, I've only used it with single-camera setups. However, I would think that as long as each camera has it's own quad with the shader to "see" through, there shouldn't be an issue.
If it doesn't work, please go to my Github and open an issue. I'll see what I can do to help!
Génial
Thank you!